
前言:IGN是目前国外最大、最权威的游戏资讯网站之一,地位大致上相当于电影界中国外的IMDB和国内的豆瓣。因此,其对游戏的评价和评分是比较权威和全面的。
时隔数月,继续带来全球最权威游戏网站IGN评出的红白机历史最佳游戏榜单TOP100,今天分享的是处于71-80位的游戏的评价。
不得不说,欧美玩家和游戏杂志的口味与国内玩家还是有着较大差别的。
80 Demon Sword/不动名王传
出厂信息:Taito,1990
Demon Sword is a ninja action game that plays out at a break-neck speed compared to some of its contemporaries (cough – Kung-Fu – cough). Demon Sword's ninja is surprisingly agile, with the ability to hop to tree tops in matter of seconds. While not nearly as deep or polished as Ninja Gaiden, as you progress you can amass new skills, weapons and powers befitting of a ninja. Although prominently featuring traditional Japanese settings and mythology, Demon Sword seems to have suffered from a poor North American localization, as evidenced by the goofy box art featuring a naked blonde guy glaring at his sword. But all the bare-chested barbarians in the world couldn't hide the fact that, in the game, our hero is sporting a flamboyant red kimono. Yeah, it looks like a dress, but it really frees up his arm for easy decapitations.
《不动名王传》是一款忍者动作游戏,与同时代的一些游戏(咳咳-功夫-咳咳咳)相比,它的速度非常快。不动名王传的忍者出奇的敏捷,能在几秒钟内跳到树顶。虽然没有像忍者龙剑传那样深邃或光鲜,但随着游戏进度,玩家可以积累有益的新技能、武器和力量。
尽管不动名王传以传统的日本背景和神话为显著特征,但它在北美的本地化似乎做得很差,游戏角色成为了一个傻乎乎的、赤裸的、瞪着自己的剑的金发男人。但世界上所有赤裸着胸膛的野蛮人都无法掩盖这样一个事实:在游戏中,我们的英雄穿着华丽的红色和服。是的,看起来像条裙子,但这确实能解放他的手臂,便于杀敌。

红忆点评
不动名王传可以说是《影子传说》的2代,动作和攻击方式都如出一辙,非常爽快流畅。但不动名王传的物品系统更加丰富,有着很高的可玩性,红白机时代高可玩性游戏寥寥可数,私以为评分可以更高。可能是文化的差别压制了游戏的接受程度。
79 Ice Climber/雪人
出厂信息:任天堂,1985
Many gamers of today's generation know Popo and Nana best for their recurring role in the Super Smash Bros. franchise. But one has to travel back to the fall of 1985 to find the origin of these two arctic explorers, who first appeared in one of the launch titles on the NES, Ice Climber. The Ice Climbers, as the two starring characters are popularly known, are relentless lovers of the alpine trek, and they'll stop at nothing to climb mountain after mountain just to reach its apex, where untold valuable items can be found. As the name of the game suggests, the idea of Ice Climber is to climb, climb, climb. Popo and Nana are equipped with mallets to fend off enemies on any given mountain they're climbing, but it's usually hazards of a different variety that stymie the advance of even the most ardent of Ice Climber players. Fast moving platforms, icy terrain and blocks that couldn't be broken by your mallet ruled the day, and Ice Climber got excruciatingly hard in the latter stages. Ice Climber's biggest claim to fame for its time, however, was the ability for two players to play the game simultaneously.
今天的许多游戏玩家非常了解Popo和Nana,因为他们在次世代的《任天堂明星大乱斗》系列中又出现过多次。但我们必须回到1985年秋天,才能找到这两位北极探险家最初的来历,他们最早出现在红白机的游戏《雪人》中。红白机游戏《雪人》是众所周知的,他们是不屈不挠攀登阿尔卑斯山的攀登爱好者,他们会用各种方法攀登一座又一座的山峰,只为寻获顶峰的宝藏。
正如游戏英文名所暗示,攀冰者的想法就是攀,攀,攀。Popo和Nana装备了木槌来抵御敌人,但各种种类的危险阻碍了他们的前进。快速移动的平台,冰冷的地形和无法被木槌打破的冰块统治着这些山峰,使游戏在后期变得异常艰难。在当年,游戏雪人的对玩家最大的吸引力是可以双打。

红忆点评
小时候最经典的双打小游戏之一,要捕捉到每关最后的大鸟需要比较高的技巧,和一点点运气,有时时机一过就不再回来了。唯一的遗憾可能是从来没通关过。
78 RING KING / 家庭拳击赛
出厂信息:Data East,1987
While it's undeniable that Mike Tyson's Punch-Out!! is the most well-remembered boxing design from Nintendo's NES, Ring King was a capable competitor thanks to its more accurate simulation of the sport. This game allowed two players to face off against one another in the squared circle, move freely around the ring, throw a variety of punches and even get into grapples, all things you wouldn't find in Little Mac's game. Some of Ring King's lasting popularity is for reasons a bit more dubious, though, in that it's one of the most laughed-at games on the 8-bit Nintendo because of some unintentionally suggestive visuals. The grappling animation between the two fighters makes it look like they're just hugging each other, and the boxers' interaction with their cornermen between rounds is even more, well, provocative. The inability of the NES to more accurately render detailed animations continues to be one of the system's greatest charms, though, so it's no real negative against the game, just a chuckle-worthy aside that might leave you just a bit embarrassed today.
不可否认的是,游戏《决战泰森》是任天堂的NES最著名的拳击游戏,《家庭拳击赛》是一个有能力的竞争者,这是由于其更准确的模拟运动。这个游戏允许两个玩家在拳击场内对峙,在拳击场上自由移动,甩出各种拳路,甚至扭打,这些都是在另一个游戏《拳无虚发》中找不到的。
不过,《家庭拳击赛》之所以能持续走红,还有一个更值得注意的原因,那就是它是任天堂8位游戏机上最受嘲笑的游戏之一,因为它有一些无心呈现的视觉效果。两名拳击手之间的格斗动画让人觉得他们只是在拥抱对方,而拳击手在回合之间的互动则更具挑衅性。
NES无法更准确地渲染详细的动画仍然是该游戏最大的魅力之一,却对游戏来说并不是真正的负面影响,只是一个小型笑点,可能会让你今天有点尴尬。

红忆点评
欧美玩家对诸如冰球、拳击、摔角一类的运动总是更偏好的,但这些游戏似乎在国内并没有什么影响力。
77 Duck Hunt/打鸭子
出厂信息:任天堂,1985
What Top 100 NES Games list would be complete without Duck Hunt? A game no one bought, but everyone had. Duck Hunt is the game that immortalized forever Nintendo's light gun called the Zapper, and was certainly the game that used the underused peripheral more than any other. But it was this release combined with Super Mario Bros. (and sometimes World Class Track Meet or Gyromite) as a bundled-in offering with the NES made it one of the most proliferated games on the console. Sure, Duck Hunt's gameplay was as simple as pointing-and-shooting, and one could easily cheat by standing an inch from the television. Unfortunately, virtually all televisions today render the game unplayable, so a new generation of gamer has yet to be exposed to the wonder of duck hunting and skeet shooting. Perhaps the most interesting tidbit of all about Duck Hunt, however, was the stand-alone product's incredibly small size. The entire game fit on an infinitesimally small cartridge sized at 192 kilobits.
如果没有猎鸭游戏,NES的100强游戏名单会是什么样的呢?
一个不会有人买,但人人都有的游戏(是任天堂红白机在欧美发售的随机游戏,译者注)。《打鸭子》让任天堂的光枪Zapper名垂千古,并且这款游戏使用外围设备比其他任何游戏都多。正是红白机与《超级马里奥兄弟》《世界田径锦标赛》或《机器人格罗》结合在一起发售。作为与NES的捆绑产品,其成为红白机时代销量最高的游戏之一。当然,《打鸭子》玩法很简单,只要瞄准和射击,而站在离电视一英寸的地方就很容易作弊。
不幸的是,现在几乎所有的电视上都无法玩这个游戏,因此新一代的游戏玩家没有办法接触到打鸭子和飞碟射击的奇妙之处了。最有趣的关于这个游戏的小道消息也许是,这款独立产品的体积小得令人难以置信。整个游戏可以放在一个大小为192Kb的(近乎)无限小的盒带上。

红忆点评
对于这类经典游戏,几乎放在任何位置都是可以说得过去,因此我们还需要评价什么呢?
76 Battletoads & Double Dragon: The Ultimate Team/忍者蛙与双截龙
If Battletoads & Double Dragon: The Ultimate Team strikes you as a bit gimmicky, we've got news for you: it is! It's effectively a full Battletoads follow up with our boys Billy and Jimmy Lee along for the ride. The Double Dragon characters are capable of kicking butt to be sure, but the unique brawling, racing and, yes, spelunking action that Rash, Pimple, and Zits introduced in their first outing is the main attraction in this crossover. Although it is fun to pummel some of Double Dragon's most notorious thugs, Battletoads fan will probably be the most satisfied with this cartoonish, goofy beat 'em up. And since everybody seems to be teaming up, you may as well take on the combined forces of the Dark Queen and Shadow Warriors with a pal – the game's difficulty seems to indicate that it's built for two.
如果说《忍者蛙与双截龙》给你的印象是在搞噱头的话,我们得告诉你,它名副其实!(大概意指它是一个不够严肃的游戏,译者注。)
这是一个忍者蛙和双截龙比利与吉米一起战斗的完整故事。双截龙的战斗力当然靠谱,但独特的斗殴、赛车,探险...是的,三只忍者蛙双截龙的交互是这个游戏最吸引玩家之处。虽然对付双截龙里最臭名昭著的暴徒很有趣,但斗忍者蛙粉丝们可能会对这种卡通化的、搞笑的打斗游戏最满意。既然大家都在联手合作,你也可以和一个朋友一起对抗黑暗女王和暗影战士的联合部队,游戏的难度似乎表明它是为两名玩家设计的。

红忆点评
《忍者蛙》一代的难度号称用SL大法都玩不下去,比《魔界村》都难不知道到哪里去了。而《忍者蛙与双截龙》可以看作是《忍者蛙》的二代作品,难度终于不再极限变态(只是稍微变态而已)。如IGN所说,这个游戏最好是两个人一起玩,因为玩到第4关以后,我们似乎又能听到一代设计师那些恶意的嘲笑。
75 The Goonies II/七宝奇谋 II
出厂信息:Konami,1987
Konami's The Goonies II followed on the heels of a little-known Goonies game for Nintendo's PlayChoice-10 arcade machines. While the first game was an arcade platformer directly inspired by the movie, The Goonies II did its own thing. Hampered somewhat by obtuse point-and-click adventure elements reminiscent of Shadowgate that threw many people off, The Goonies II still offered a sprawling mansion and its subterranean environs to explore via traditional platforming. With the 8-bit rendition of the Cyndi Lauper theme from the movie blaring, lead Goony Mikey sets out to rescue the remaining kids, and, for some reason, a Mermaid, from the Fratelli family. It's all a bit confusing, but with little perseverance and a lot of hitting walls with your hammer you'll discover a unique hybrid adventure game worthy of the Goonies license. We're still eagerly awaiting a Goonies III. Goonies never say die!
任天堂PlayChoice-10街机上一款鲜为人知的《七宝奇谋》游戏发布后,Konami的《七宝奇谋 II》便紧跟着发布了。虽然一代是一款基于电影内容的街机平台游戏,但《七宝奇谋 II》讲述的却是一个独立的故事。
在某种程度上,游戏受到了迟缓的“点击式”设计的束缚,令人想起了让玩家们望而却步的《暗影之门》。《七宝奇谋 II》同样描绘了一个广阔的宅邸及其地下环境,通过传统的平台模式进行探索。随着游戏以8位版的形式演绎着Cyndi Lauper所唱的电影主题歌,主角Mikey开始了对孩子们的营救。剧情中,还有一条来自Fratelli家族的美人鱼。
这些内容看着有点混乱,但凭借毅力和可以敲山震虎的锤子,玩家玩到了一个独一无二的混合型冒险游戏,一个正统的七宝奇谋系列游戏。我们还在急切地等待《七宝奇谋 III》。奇谋七宝永存!

红忆点评
如一代般设计精巧,大量有使用价值的小道具,让玩家觉得游戏内容丰富充实。小游戏大思想!
74 A Boy and His Blob: Trouble on Blobolonia/男孩与泡泡怪:Blobolonia麻烦大了
出厂信息:Jaleco,1989
After releasing several games for the Atari 2600 and other computer-based consoles, famed Pitfall! programmer and designer David Crane abandoned his traditional Activision backing, formed Absolute Entertainment, and went on to create what has become known as one of the NES catalog's quirkiest games, A Boy and His Blob: Trouble in Blobolonia. What at first appeared to be an awkward platformer quickly revealed itself to be a true test of gaming mettle. The nameless Boy and his pet Blob would overcome obstacles, defeat enemies and progress through the game by way of using special Jellybeans that would allow the Blob to become different objects and perform different feats. Feeding the Blob flavored jellybeans from apple to vanilla caused the Blob to transform into everything from a car jack to an umbrella. The Boy was virtually helpless without his Blob and his stash of flavored Jellybeans, making this title an interesting mix of action-adventure and puzzle gameplay.
在为Atari2600和其他基于基于PC的游戏机发布了几个游戏之后,著名的《玛雅大冒险》程序员兼设计师David Crane从其供职的的动视公司(现为动视暴雪,译者注)离职,组建了绝对娱乐公司,并继续创作被称为NES目录中最古怪的游戏之一的《男孩与泡泡怪:Blobolonia麻烦大了》。
乍看像是一个平台游戏,很快玩家就会发现它是一个需要勇气的游戏。无名男孩使用特殊的果冻豆使泡泡怪变成不同的形状,获得不同的能力以通过游戏流程。男孩与泡泡怪克服障碍,击败敌人,苹果味、香草味等果冻豆让泡泡怪变成了从汽车千斤顶、雨伞等各种各样工具。如果没有泡泡怪和果冻豆,男孩就没有什么技能了,这使这个游戏成为了一个有趣的动作冒险--益智类混合型游戏。

红忆点评
在国内几乎没人玩过的FC游戏,陌生的IP、陌生的角色;只是据说WII有复刻,游戏角色设置得还挺可爱的。
73 Spy Hunter/间谍猎人
出厂信息:Sunsoft,1987
In 1983, there was nothing cooler than sitting in the cockpit of Spy Hunter at your local arcade to cruise the streets with the Peter Gunn theme blaring in your ears. Nevertheless, it was still pretty cool when the NES finally made it possible to hunt spies in the comfort of your own home. As expected, Spy Hunter still stood out as one of the NES's greatest driving games even though it had aged a bit. While maintaining breakneck speed, your suave, Bond-inspired spymobile is beset on all sides by reckless limousines, bullet-proof coups and even a helicopter dead set on chipping your pristine paint job. Using awesome spy tools – hood mounted machine guns, oil slicks, smoke screens – you could take on each enemy in style. And here's the kicker – the pit stop comes to you! Navigate up the ramp of a moving semi and you'll instantly up your arsenal. And did we mention your car can transform into a boat? Yeah, it can do that too.
1983年,没有什么比坐在当地商场的《间谍猎人》街机舱里,听着彼得·冈恩的主题曲在游戏的街道上巡游更酷的了。尽管如此,当NES最终使在你自己家中舒适地追捕间谍成为可能时,这还是一样酷的。不出所料,作为红白机上的最伟大的驾驶游戏,间谍猎人仍然脱颖而出,即使它当年已经有一点老了。在保持极快速度的同时,你开着温文冷静、以邦德车为灵感的间谍车,豪华轿车、防弹车、甚至直升机的飞弹四面八方地砸在你的新车漆上。
使用威力强大的间谍工具——机关枪、油障、烟幕——你可以以不同的方式对付每一个敌人。宝物箱子来了!通过移动巡航,你会立刻找到你的武器库。
车可以变成船吗?是的,游戏中也能做到。

红忆点评
《间谍猎人》一代是一个奇怪的游戏,这个游戏的二代在国内有一定的群众基础,是一个优秀的射击游戏,但一代64K可怜的体积只能做出一个画面风格像极了《火箭车》的飞车射击游戏,游戏可以轻易将速度调满,但主角的车辆能力有限,玩起来难度很大。
72 Ikari Warriors/怒
出厂信息:Sunsoft,1987
An arcade-inspired action run and gun starring sweaty shirtless men charging through tropical jungles and blasting everything in sight with an overhead, birds-eye perspective, Ikari Warriors was the definitive videogaming outlet for bottled-up aggression. This game was macho, manly destructive fun with its simultaneous two-player action, but also ended up playing an important historic role in the industry – it put SNK on the map. The company got its start with Ikari as its first major hit, and the success of this game fueled the studio to go on and ultimately create classic fighting franchises such as Fatal Fury and King of Fighters on the Neo-Geo, as well as the timeless Metal Slug series. The heroes of Ikari Warriors, Ralf and Clark, even went on to cameo in several of those later games, you can play as them in several King of Fighters sequels, as well as the most recent Metal Slug installments. Not too bad for a couple of sweaty, shirtless Rambo clones.
一个街机版动作射击游戏,游戏角度为俯视,爆衣男主角冲进热带丛林,通过炸毁一切来遏制侵略。这个游戏是男人的游戏,带有破坏性乐趣,并且可以双人游戏,它最终将SNK的名字列入了动作射击游戏的历史。SNK以《怒》作为第一大热门产品开始,成功推动了工作室持续发展,最终创造了其它经典的IP,如《饿狼传说》和《拳皇》,以及《合金弹头》系列。《怒》中,英雄拉尔夫和克拉克甚至在后来的几个游戏中客串,你可以在《拳皇》的续集中继续使用他们,以及最近的《合金弹头》系列。这对两个流汗爆衣的“兰博人”来说挺好的。

红忆点评
《怒》中的两名主角色,是大名鼎鼎的《拳皇》中巴西队拉尔夫和克拉克的原型角色,但游戏的移植品质实在太次。缓慢的动作,浮空般的移动,不合比例的模型,有问题折卷轴和画面刷新都意味着,这个游戏就是个残次品。游戏可以看作《古巴英雄》的削弱版,但它在很多排名中就是比《古巴英雄》排得还高。
71 Chip 'N Dale: Rescue Ranger/松鼠大战
出厂信息:Capcom,1990
Following the success of DuckTales, the iconic Disney chipmunks Chip 'n Dale received an action-packed, after school cartoon series in the late '80s. And, like DuckTales, this led to a high quality NES platformer from Capcom. Unlike DuckTales, however, Rescue Rangers is basically linear. With little emphasis on the scaled-up world of the titular chipmunks, many of the things lying around the inflated settings could be picked up and used as projectiles on exploration. Rescue Rangers also ratcheted the difficulty down quite a bit, making it a good experience to share with a less-skilled partner. Despite their popularity, cooperative games were rarity on the NES and hey, when was the last time you got to spend some quality time with your little sister?
继《唐老鸭》的成功之后,标志性的迪斯尼花栗鼠奇奇和蒂蒂(Chip'n Dale)在80年代独立出品了一部动画片,属课后卡通系列。与《唐老鸭》一样,Capcom也为两只松鼠推出了高质量的NES横版平台游戏。与《唐老鸭》不同的是,《松鼠大战》的游戏流程是线性的。松鼠们活跃在人类的大世界里,周围环境有许多东西可以被拾起并用来投射。《松鼠大战》难度不高,可以让玩家分享给一个手生的合作伙伴。尽管双打合作游戏很受欢迎,但在NES上还是很少见的,嘿,你最后一次和你妹妹一起度过美好的游戏时光是什么时候?

红忆点评
《松鼠大战》是红白机时代双打游戏的典范,角色设定很好,动作流畅,在同内知名度很高,难度不却一点也不高,此外,相信我们也不必多说什么了。